Please see your in-game mail. This tool is now obsolete.

"The door randomizer had some detectable patterns.
We have changed that so it is truly random.
Kudos to the Adventurers who spotted this,
but sadly those patterns will no longer be there."

Door opening order: 

[ Show good card % (default) | Show trap % ]

You will still fail the majority of your dungeon runs!

Wrong day? Switch labels:

Day       | Trap    | Low, Mid, Final boss
--------------------------------------------------------

Random traps: Jinx, Weakness, Curse, Death


Low boss   = (Dungeon level * 10) + 10
Mid boss   = (Dungeon level * 10) + 20
Final boss = (Dungeon level * 10) + 30

Based on community findings, absolutely no guarantees.
There may be exceptions and rules not covered by this tool!

Click what you found behind the door you opened.
Percent number indicates the probability of revealing a good card.
Good cards are bosses and bonuses, not JUST bosses.


29 Sep 22 - Dark mode.
28 Sep 22 - Exclude cards with looping potential.